Yes, you can do this. You can create an "Extended Material" entry in the Material Palette, assign the fltReflectionMapEx attribute, then assign that material to your polygon or mesh geometry.
Let us know if that makes sense or if you have further questions.
thank you Steve. Will implement this method and post the results.
Just FYI the extended material allows you to set Shading Models such as Ambient, Diffuse, Emissive, Specular and Alpha. You can also assign surface modifiers such as Light, Shadow, Bump, Normal and Reflection Maps. For many of these multiple texture layers and their combinations are possible.
Craig
Hi,
Is there a way to incorporated reflection mapping into 3D models just like having a Night map.
If yes what would be the effect data layer code for reflection mapping.
Thanks and regards,
Srikanth