Technique for reversing V in call to mgMeshSetVtxUV()?
C
Craig
started a topic Thursday, Nov 17, 2016
Original Post by: MarcFlores Fri Sep 6 17:43:38 2013
I don't know if "reversing" is the best way to describe what I want to do (maybe flipping?), but my textures are coming out incorrectly. I believe it might be a discrepancy in the way we determine the texture image origin, and the way OpenFlight might.
We use the top left corner of the texture image as the origin when assigning our texture coordinates to meshes. Does OpenFlight use the bottom left?
If so, is there anything I can use in the API to compensate?
Craig
I don't know if "reversing" is the best way to describe what I want to do (maybe flipping?), but my textures are coming out incorrectly. I believe it might be a discrepancy in the way we determine the texture image origin, and the way OpenFlight might.
We use the top left corner of the texture image as the origin when assigning our texture coordinates to meshes. Does OpenFlight use the bottom left?
If so, is there anything I can use in the API to compensate?