Well I decided to open my model on another computer which has a much newer version of creator and everything looks great. I am getting the right values and the model looks like I expected it to. So I guess it was just something in the really old version I have on this computer. So I think I am basically done with the mesh decomposition. Thanks a lot Steve!
Well I'm glad you finally got to the bottom of it. However, I'm curious what "really old" version of Creator are we talking about? I would still like to understand what is going on in that version of Creator. I would not expect (even an old version) to misbehave as you are seeing.
The version it does not work on is version 2.6. The version I tested and it did work on was version 4.2
Ok 2.6 is quite old. Probably not worth going back to debug.
Let us know if you have any other questions.
Thanks
Craig
In the creator application there is a decompose mesh function that converts meshes to faces. This is pretty much exactly what I need my program to do. I haven't had a chance to use this API before so I was just wondering if there is a call I can make or some sort of sample code I could look at that does this before I get started?