In the creator application there is a decompose mesh function that converts meshes to faces. This is pretty much exactly what I need my program to do. I haven't had a chance to use this API before so I was just wondering if there is a call I can make or some sort of sample code I could look at that does this before I get started?
Well I decided to open my model on another computer which has a much newer version of creator and everything looks great. I am getting the right values and the model looks like I expected it to. So I guess it was just something in the really old version I have on this computer. So I think I am basically done with the mesh decomposition. Thanks a lot Steve!
Well I'm glad you finally got to the bottom of it. However, I'm curious what "really old" version of Creator are we talking about? I would still like to understand what is going on in that version of Creator. I would not expect (even an old version) to misbehave as you are seeing.
The version it does not work on is version 2.6. The version I tested and it did work on was version 4.2
Ok 2.6 is quite old. Probably not worth going back to debug.
Let us know if you have any other questions.