This sounds great. 64bit support and a newer Visual Studio support is very welcome.
Out of curiosity, will GUIs still be done via c++ MFC or is some other way allowed (c++ WinForm, c# XAML, etc...)?
Do you know if TerraVista is planning on switching to Visual Studio 2013 as well?
Out of curiosity, will GUIs still be done via c++ MFC or is some other way allowed (c++ WinForm, c# XAML, etcââ¬Â¦)?
At this time, the plug-in GUIs in Creator 15 (both 32 and 64 bit versions) will still be Win32/Win64 (using the .rc template). While we are thinking about how to allow C# (.NET) windows for plug-ins, we will not have it figured out by the time Creator 15 is released. As you can imagine, this requires a managed interface to the OpenFlight API. That is the bottleneck for us technically right now. As we make progress on that front we'll be sure to keep you posted here.
If you have further questions about Creator 15 (32 and 64 bit) please let us know.
Do you know if TerraVista is planning on switching to Visual Studio 2013 as well?
Yes TV 15 will be Visual Studio 2013 also.
Craig
Here at Presagis we are currently working on a 64 bit version of Creator. Scheduled to be available later in 2015, Creator 15 will be released in both 32 and 64 bit versions. Please note that the 64 bit version of Creator has important implications for plug-in developers. If you develop plug-ins for Creator using the OpenFlight API, please be aware that your plug-ins will have to be rebuilt for the win64 (x64) platform in order for them to be compatible with the 64 bit version of Creator. For technical reasons, 32 bit plug-ins will simply not run in 64 bit Creator.
As noted above, Creator 15 will be available in both 32 and 64 bit configurations. So if you choose to continue using the 32 bit version, you will not be forced to rebuild your plug-ins for Creator 15. However, if you want to use the 64 bit version of Creator 15 with your plug-ins, you will need to rebuild them with Visual Studio 2013 for the x64 solution platform.
It has been our experience during the development of Creator 15, that porting Creator plug-ins from win32 to win64 is very straightforward. While we have not found any issues pertaining directly to the use of the OpenFlight API, Microsoft offers useful porting guidelines to help you port your code from win32 to win64. We include a couple of those links here:
https://msdn.microsoft.com/en-us/library/windows/desktop/aa384190(v=vs.85).aspx
https://technet.microsoft.com/en-us/library/bb496995.aspx
If you have any questions, please let us know here on this forum.
We are excited to be offering a 64 bit configuration of Creator 15 and will be happy to assist you in any way we can to make sure your plug-ins function correctly in this new configuration.