input needed for moving a bunch of models to 0 0 0
J
John
started a topic Monday, Nov 01, 2021
ok, i was trying to figure out in my head how to make this process come together.
I have a master.flt from tera vista, I have built my footprints on top of the terrain skin, where it is in the world. I have the footprints all separated out into group beads that are name bldg1,bldg2 etc...
So I dont really ever use our vital tools unless Im building a moving model. I was searching around the menus and found an export shapefile. selecting everything under a group will export the whole lot of the models as points,polys, whatever. Selecting one group bead at a time will give you the option to export the shapefile with a name.
There is also an average vertex tool in the vital tools menu. with one group bead selected, it will give you a construction vert.
So what I what I want to try to do is
*go through the object beads
*run the average vertex tool to get a construction point(maybe even a lightpoint), something that can take on a name).
*export each point out as a shapefile using the name of the group bead
then
*translate the group bead from the point created earlier to 0,0,0
*save .flt as name of group bead.
hopefully I explained it well enough. I figure there would be an issue with getting into the vital tools through the APi.
John
ok, i was trying to figure out in my head how to make this process come together.
I have a master.flt from tera vista, I have built my footprints on top of the terrain skin, where it is in the world. I have the footprints all separated out into group beads that are name bldg1,bldg2 etc...
So I dont really ever use our vital tools unless Im building a moving model. I was searching around the menus and found an export shapefile. selecting everything under a group will export the whole lot of the models as points,polys, whatever. Selecting one group bead at a time will give you the option to export the shapefile with a name.
There is also an average vertex tool in the vital tools menu. with one group bead selected, it will give you a construction vert.
So what I what I want to try to do is
*go through the object beads
*run the average vertex tool to get a construction point(maybe even a lightpoint), something that can take on a name).
*export each point out as a shapefile using the name of the group bead
then
*translate the group bead from the point created earlier to 0,0,0
*save .flt as name of group bead.
hopefully I explained it well enough. I figure there would be an issue with getting into the vital tools through the APi.